Mathematics computer games for home and school

Research question
If we look at the learning principles coming from games and game technology, how could mathematics education benefit from these strong 'learning' environments?
Do games contribute to mathematical literacy in some aspect (number sense, spatial sense?)
  • Why do children play (computer) games at home?
  • What is a good 'educational' game?
  • What is the role of teachers and parents?
We can learn good learning principles from games and game designers, principles that can be implemented in school curricula. Second, we can use games and game technology in schools to greatly increase deep understanding, not as stand-alone entities, but as part of a whole curriculum.


References
Literature from the Freudenthal gamesgroup
Current literature review
People involved
Research staff
Frans van Galen
Frans van Galen
Vincent Jonker
Vincent Jonker
Monica Wijers
Monica Wijers
Other people involved
  • Peter Boon
  • Nisa de Figueiredo
  • Koeno Gravemeijer
  • Jan de Lange
  • Martin van Reeuwijk
  • Wim van Velthoven
Graduate Students
Versions of this document
  • 20061115, updates
  • 20051217, updates
  • 20050418, draft